Ouranos Atmospheric Suite
Spectral Rayleigh & Mie volume lighting solvers. Compiles high-fidelity atmospheric scattering, adaptive cloud density fields, and screen-space light shafts inside real-time viewports.
Spectral Rayleigh & Mie volume lighting solvers. Compiles high-fidelity atmospheric scattering, adaptive cloud density fields, and screen-space light shafts inside real-time viewports.
Real-time smoothed-particle hydrodynamics solver designed for organic flow rendering. Projects dense dynamic fluid surfaces, splashing, and directional viewport vectors.
Modular PCG terrain generation graphs built to dynamically distribute dense micro-debris, procedural rock formations, and mountain cliff assets across global landscape coordinates.
Standalone geometry translation engine that parses structural voxel grids and compiles clean, render-ready quad polygon meshes with optimized UV coordinate maps.
Physically based procedural material engine designed for automated weathering. Solves complex rust dispersion, dynamic copper oxidation, and glass fractures.
Physics-compliant cosmic gravity fields and multi-octave noise vortex configurations modeled to compile black holes, nebulae, and high-velocity star coordinates.
Extensive collection of procedurally-optimized modular building blocks, environmental props, and architectural elements. Designed for rapid scene construction and landscape population.
Comprehensive node-based procedural pipeline for geometry creation, deformation, and optimization. Includes ready-made workflows for destruction, cloth simulation, and organic modeling.
Advanced real-time weather simulation system with wind deformation, particle-driven rain/snow, and environmental response. Includes volumetric lighting integration.
Procedural rock and stone material system with multi-layer erosion, weathering, and geological variation. Generates unique natural surfaces without repetition.
Extensive master material library covering metals, plastics, textiles, and organic surfaces. Fully parametric with real-time adjustments and physically accurate results.
Automated polygon reduction and LOD generation with topology preservation. Batch process entire asset libraries while maintaining visual quality and UV integrity.